
Maybe it was supposed to be displayed after getting the Chaos Emerald and exiting the stage?Ī "HYPER" graphic is present in the result graphics. As with other Classic object sprites, these were originally made for the Retro Engine remasters - in this case, the proof-of-concept remaster of Sonic 3.Īn odd message. The original Blue Sphere sprites used in Sonic 3 & Knuckles are present in Objects-Classic.gif.

If you use an editor to place them into a stage, they function like red spheres by taking you back to the last checkpoint. This could've meant the Blue Spheres Minigame was meant to be reused as the Special Stage format, rather than the new Special Stage format we see in the final game. According to the sprite sheet, these emerald sprites were polished up versions of the unused classic sprites. Included in the Blue Sphere bonus stage files are sprites of the Chaos Emeralds and Super Emeralds redone for Mania with two extra frames and a different color palette. Or it could have gone on the HUD and shown the player's speed. Something similar might have been planned here. Sonic Chaos changed the standard time bonus from operating on certain time thresholds to being expressed as a 1 to 999 km/h speed bonus.

In the case of Special Stages, it's impossible to get every ring in any Special Stage (the closest is in Special Stage 1, but even then there's one ring floating in the air that's impossible to reach), and the Blue Spheres bonus stages don't have a results screen (the "PERFECT" graphic that shows up when collecting all rings in a Blue Spheres stage is different from this).Īnother unused text graphic. The devs probably figured that the Acts in the game were far too large to get everything in a reasonable amount of time (or, in some cases, impossible), so they decided to eliminate and replace it with the Cool Bonus. In Sonic Mania, getting all of the rings in an Act (easiest to do in Sonic and Tails' Mirage Saloon Act 1) will not give this bonus. This graphic is found among those for both the normal and Special Stage results.
#Sonic mania art archive#
currently do not have access to the full archive of the Q&A, if anyone could find a longer recording of the panel than please replace this linkĪ "PERFECT" bonus graphic, used in previous games for collecting all rings in an Act or Special Stage.
#Sonic mania art plus#
These where originally intended to be signpost sprites for Metal Sonic and Amy, however they were scrapped and eventually replaced after being told by SEGA to replace them with Mighty and Ray for the Sonic Mania Plus DLC. There are two placeholder copies of Sonic's signpost art seemingly labeled "M" and "A". Also, there are no sprites for Mini Sonic hanging onto something.Īll signposts but Sonic's are labeled with the respective character's initial in the sprite sheet. These go unused, as Sonic cannot do this in his mini form. Some unused sprites that were going to be used for Mini Tails holding Mini Sonic in Metallic Madness Zone Act 2. They both stay in their default animation cycle in the final game, akin to Sonic 3 & Knuckles. Unused animations for Sonic and Tails looking up and looking straight ahead while piloting the Tornado, akin to Tails piloting the Tornado in Sonic 2. The final shield sprites were redrawn from the ground up and feature a lot of additional frames. These early shield graphics are traced from the original Sonic 3 sprites, but with colors changed and more detail added. The following content may induce seizures and has been hidden by default, click to reveal:Įarly graphics for the elemental shields and the insta-shield can be found in Sprites/Global/ShieldsOld.gif.

Although the boss arenas of Lava Reef Zone and Titanic Monarch are considered the "Act 3" of those respective zones, the title card still refers to them as "Act 2", rendering this graphic completely unused.īecause none of the Zones' names include these letters (except V because Lava Reef Zone is in the game), J, K, Q, X and Z all go unused.Īn early pause menu, seen in some pre-release footage. Sprites for an Act 3 are in the title card graphics. Interestingly, these were located as part of a PNG file, as opposed to the GIF format used by most of the game's sprite files.Įarly unfinished graphics of the English text, pause menu, and save select/2-player race are in Data\Sprites\UI\. Unfinished graphics for Sonic on the title screen, missing several shades on the spines and gloves.
